8. A turn consists of a single stroke. A stroke is played when the striker (the person due to play next) hits the correct ball with their mallet and causes it to move, or commits a fault (see para. 21). A player may not deem a stroke to be played.
9. When any ball leaves the court, it is placed on the boundary where it went off. If, when a boundary ball comes to be played, there is insufficient space outside the boundary to allow the striker to play the stroke freely, then the ball may be moved in from the boundary by the minimum amount required to allow an unhampered stroke.
10. If a boundary ball obstructs the playing of another ball, the boundary ball may be temporarily removed. If replacement of a ball on the boundary is prevented by the presence of another ball which will be played first, then the ball is replaced after the obstructing ball has been played. Otherwise the obstructing ball is temporarily removed to allow the stroke to be played.
11. A ball may be jumped over a hoop or another ball, provided that the lawn surface is not damaged by the mallet (see faults para 21(e)).
12. A ball scores a hoop point by passing through the next hoop in the order and direction shown in Diagram 1. This is also known as running a hoop.
13. A ball begins to run a hoop when any part of it first emerges from the back (non-playing side) of the hoop and finishes doing so when the whole of it finally enters the front of the hoop (playing side), provided that it does not come back past this point later in the stroke (see Diagram 2.).
14. A ball may take more than one turn to run a hoop.
15. If a ball other than the striker's ball is knocked through the next hoop in order, then that hoop is scored for side owning that ball. If more than one ball runs a hoop in the same stroke, then the ball which was closest to the hoop at the start of the stroke is deemed to have scored the point.
16. If a ball runs two hoops in the same stroke, then both hoop points are scored.